I've recently been reading a bunch of the old-school 2000 AD magazine. A lot of the features are based around telling complete stories in 4-6 comic pages. That is awesome story discipline.
Lots of them have to do a whole three-act structure in those few pages: introduce the futuristic concept, set up the conflict, resolve the conflict. Bam! There's no room for gimmicks or long filler fight scenes. Most combats are one panel gunfights Old West style. It maintains a really high content to length ratio, and it is amazing to see how tight the crafting is.
A lot of it isn't very good, but that's fine, because the bad stories are over quickly, and a reader can just shrug and move on to the next one. And a lot of it is quite good story, beyond the necessities of the form. I'm loving it to pieces.
Saturday, January 9, 2010
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